settings, customized commanders, save games. Fixed an issue for players with remapped Documents folder that would prevent the game from saving data. Fixed a freeze that would occur for some users when loading a map. Fixed a freeze that would occur for some users on the game loading screen. Fixed hangs and crashes occurring while the is starting up, i.e. Heritor: The ark is mineral, but the other units are all cyborgs so they benefit from Assembly unit mods.Changelog for Update 1.003 (added 07 August 2019): ALL cyborg units can take on Xenoplague unit mods. Echo walkers have assimilate, phase manipulator can be enhanced with arc weapon mods. Voidtech: Only the rift generator can't benefit from Assembly weapon mods. All cyborgs are integrated without requiring expenditure of a synthesis unit mod. On the plus side, all of the tech units benefit from Assembly weapon mods. Synthesis: Too much overlap with the arc weapon tree. The mechanical units can benefit from Assembly unit mods. All Assembly produced Psynumbra units generate a free unit upon death, which is fine provided the corpse remains and there's a reverse engineer and/or reassembly module in play. Get the strategic operations and all those "free" colonists are going to be recycled using the Assembly reprocess colonist tech. ![]() The way I see it (and this is but a short summary of what there possibly is):Ĭelestian: Psionic and thermal damage channels. ![]() There's no "best" tech, some combinations give obvious synergies while others bring utility which is otherwise not available. Voidtech as already mentioned is a good fit. ![]() If you have the DLC content Heritor is a good fit since the all but one of the tech units are cyborgs.
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